Work History & Professional Experience

With over 25 years of experience in software engineering and game development, I’ve worked across a wide range of industries—from AAA console games and online multiplayer titles to automotive embedded systems, mobile applications, and independent game development.

My background bridges both creative game development and software engineering, with experience taking ideas from early prototypes through production. I specialize in rapid prototyping, Unity and C# development, gameplay systems, technical design, embedded platforms, and cross-platform integration.


DENSO TEN America Ltd. – Software Engineer III

I develop rapid prototypes and proof-of-concept systems for next-generation automotive technologies, integrating embedded, mobile, and in-vehicle platforms.

My work includes embedded Linux and Android development, automotive communication systems, real-time data integration, Unity-based visualization and prototyping, and evaluating new technologies for future vehicle applications.

Key Skills: Embedded Linux, C/C++, C#, Unity, Android, Automotive Systems, Real-Time Communication, Rapid Prototyping


Kahuna Studios – Founder / Independent Game Developer

I founded Kahuna Studios in 2009 as an independent development and R&D studio. Today, it serves as the home for my original game development projects, custom development tools, gameplay technology, and experimental prototypes.

In 2026, I released Kingsfall: Chess, a cinematic 2.5D fantasy chess game for PC featuring animated battles, multiple AI opponents, local and online multiplayer, and an emphasis on presentation and accessibility.

My current game project is Ashfall Command, a 2.5D strategy game centered around base construction, resource management, tactical attacks, battlefield defense, and strategic AI.

Beyond the games themselves, much of my work involves developing reusable Unity systems and custom editor tools that support faster iteration and give artists and designers greater control over game content.

Focus Areas: Unity, C#, Game Systems, AI, Multiplayer, Custom Tools, Technical Design, Rapid Prototyping


Disney Interactive – Game & Technical Designer

Contributed to the development of Disney Enchanted Tales and other mobile titles, working on game systems, content tools, and technical design for cross-platform deployment.

Focus Areas: Game Systems, Content Design, Technical Design, Mobile Development


Trion Worlds – Senior Game Designer (Defiance)

Collaborated on gameplay systems for the open-world online shooter Defiance, working closely with engineering and content teams on combat, missions, gameplay systems, and balancing.

Focus Areas: Multiplayer Design, Gameplay Systems, Balancing, Mission Design


Rockstar San Diego – Game Designer (Red Dead Redemption)

Contributed to the development of Red Dead Redemption, working on gameplay and mission development for the award-winning open-world title.

Focus Areas: Mission Design, Gameplay Systems, Scripting, Gameplay Tuning


Additional Professional Experience

My career has also included roles with:

  • Sony Computer Entertainment America (SCEA) – Gameplay and mission development
  • Treyarch / Activision – Game development, technical design, and scripting
  • Fujitsu Ten / DENSO TEN – Automotive software engineering and prototyping
  • Future Ads / Real Entertainment – Software and interactive development across web, mobile, and other platforms

Current Focus

Today, my work spans two complementary areas: professional software engineering and independent game development.

At DENSO TEN, I continue exploring emerging automotive technologies through rapid prototyping, embedded systems, and cross-platform software development.

Through Kahuna Studios, my focus is on building and shipping original games. Following the 2026 release of Kingsfall: Chess, development is now underway on Ashfall Command, while I continue creating the gameplay systems, AI, tools, and technology that will support future projects.