About

ReyMugshot

Kahuna Studios began in 2009 as a personal research and development label, originally inspired by Microsoft’s XNA framework for building games on the Xbox 360 and Windows Phone. What started as a space for experimentation has evolved into a creative outlet for exploring new technologies and ideas in game development.

Over the course of my career, I’ve had the privilege of working at several renowned studios, including Treyarch/Activision, Sony (SCEA), Rockstar Games, Disney Interactive, and Trion Worlds. These experiences have shaped my perspective on both large-scale production and the craft of interactive design.

Today, Kahuna Studios continues as a personal space where I primarily develop in Unity, experimenting with gameplay systems, world streaming, and narrative tools. Current areas of focus include JRPG-inspired combat systems and design prototypes, laying the foundation for future interactive experiences.