Kahuna Studios combines proven game development technology with custom-built tools and systems to turn ideas into playable experiences.
Unity and C# form the foundation of current game development, providing the flexibility to build everything from gameplay systems and artificial intelligence to custom editor tools, user interfaces, visual effects, and online features.
Blender supports the 3D side of the pipeline, including modeling, environment development, prototyping, and asset preparation. Additional creative and production tools are used throughout development for 2D artwork, audio, video production, source control, and content creation.
But technology is only part of the process.
A major focus at Kahuna Studios is building tools around the needs of each game. Rather than forcing every idea into an existing workflow, custom Unity editor tools, presentation systems, gameplay frameworks, and development utilities are created when they can make iteration faster or give artists and designers greater control over the final experience.
The technology also continues to evolve from one project to the next. Systems and lessons developed while creating Kingsfall: Chess now contribute to the development of Ashfall Command, while Ashfall introduces new challenges in areas such as tactical AI, battlefield simulation, terrain authoring, unit presentation, and strategy-game systems.
The goal isn’t to use technology simply because it’s new. It’s to choose—or build—the right tools for the experience being created.
