About

ReyMugshot

Kahuna Studios began in 2009 as a personal research and development effort, originally inspired by Microsoft’s XNA framework and early console and mobile game development. What started as experimentation gradually evolved into an independent game studio focused on building thoughtful, systems-driven interactive experiences.

Throughout my career, I’ve worked with studios such as Treyarch/Activision, Sony (SCEA), Rockstar Games, Disney Interactive, and Trion Worlds. Those experiences shaped how I approach game design and engineering today, combining production discipline and technical experience with the creative freedom of independent development.

Today, Kahuna Studios is where I design, build, and ship original games. In 2026, I released Kingsfall: Chess on Steam, a cinematic 2.5D fantasy chess game featuring animated battles, multiple AI opponents, local and online multiplayer, and an emphasis on polished presentation and approachable gameplay.

Development has now expanded to Ashfall Command, a 2.5D strategy game built around base construction, resource management, tactical attacks, battlefield defense, and an evolving strategic AI system. Ashfall represents the next step for Kahuna Studios—taking the systems, tools, production experience, and lessons learned from Kingsfall and applying them to a larger original strategy experience.

Alongside game development, I continue to build reusable gameplay systems, development tools, prototypes, and technology that support both current projects and ideas for the future. I also share parts of the development process publicly, documenting the decisions, experiments, successes, and occasional wrong turns that happen while turning an idea into a finished game.

At its core, Kahuna Studios is about turning ideas into playable experiences, collaborating with talented artists and developers, and creating games that are intentional, polished, and enjoyable to play.