Kahuna Studios began in 2009 as a personal research and development effort, originally inspired by Microsoft’s XNA framework and early console and mobile game development. What started as experimentation gradually evolved into an independent studio focused on building thoughtful, systems-driven interactive experiences.
Throughout my career, I’ve worked with studios such as Treyarch/Activision, Sony (SCEA), Rockstar Games, Disney Interactive, and Trion Worlds. Those experiences shaped how I approach design and engineering today, blending production discipline with the creative freedom of independent development.
Today, Kahuna Studios is where I design, build, and ship Unity-based projects. Current work includes a premium chess game for PC, with a focus on polished UI, expressive animations, scalable AI difficulty, and future online multiplayer support. Alongside active projects, I continue developing reusable gameplay systems, tools, and prototypes that lay the groundwork for future titles and assets.
At its core, Kahuna Studios is about turning ideas into playable experiences, collaborating with talented artists and developers, and creating games that are intentional, polished, and enjoyable to play.
